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Characters

 


MU Online currently has three (3) basic character classes and two (2) advanced class which can be unlocked upon attaining 220 and 250 levels of any basic character class.


 

During their golden age, the mysterious order of dark knights fought for the protection of the citizens of MU. But those times have long since passed. Due to many wars the order was torn apart. Now the dark knights have become mercenaries to promote their own gain. Some have wandered the land in order to hone their skill to perfection, while others continue to try and bring justice to a time of pain and suffering. But one thing is certain; the dark knights of MU are sights too see pitched in battle.

Level Point Vitality Agility Strength Energy Basic Stat Total
5 28 20 25 10 83
Life Mana Life/Level Mana/Level Life/Vitality Mana/Energy
110 20 2 0.5 3 1

The Dark Knights are the embodiment of strength and power. In close combat, they can deliver deadly attacks while taking more damage that would kill any other class. Due to their excellent combat abilities and high number of hit points, Dark Knights can venture out alone without much problem. He can wear different types of armors and can use a wide variety of melee weapons from swords and axes to spears. The skills of the Dark Knight do not eat up as much mana as compared to the skills from other classes. This makes energy a low priority among Dark Knights. In addition, Dark Knight training has granted them special skills (Raid Skill) while riding Dinorants, enabling them to wield spears more efficiently and commanding these magnificent creatures to spit balls of fire.

Calculation Formula for Dark Knight

Maximum Damage Power ÷ 4
Minimal Damage Power ÷ 8
Attack Success Rate (Level*5) + (Agility*3) ÷ 2 + Power ÷ 4
Defensive Power Agility ÷ 3 + Shield's Total Defensive Power
Defense Success Rate
(You can increase defensive power up to 10% with an armor set)
Agility ÷ 3 + Shield Defense Rate

Equippable Weapons

  • All Axes, All Swords, All Maces (except Elemental Mace), All Spears

Equippable Armor

  • Leather Set, Bronze Set, Scale Set, Brass Set, Plate Set, Dragon Set, Black Dragon Set, Phoenix Set, Great Dragon Set
  • Round Shield, Buckler, Horn Shield, Kite Shield, Bone Shield, Big Round Shield, Plate Shield, Spiked Shield, Dragon Slayer Shield, Tower Shield, Serpent Shield, Bronze Shield, Dragon Shield

Exclusive items for Dark Knight/Blade Knight

  • Wings of Dragon
  • Knight Blade
  • Dragon Spear

Dark Knight Skills

 

Weapon and Shield Skills
Defense Falling Slash Cyclone Slash
Lunge Uppercut Slash

 

 

Orb Skills
Impale Twisting Slash Greater Fortitude
 
Death Stab Earth Breaker  

 

 

 

Some men strive for physical perfection. Others would rather bend the laws of nature to benefit their cause. The Dark Wizard can command the elements to smite his foes. He can also call upon the spirits to aid him. Most people are wary of the powers of the Dark Wizard and usually leave them alone. However, others make the mistake of thinking them an easy target due to their weak stature. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.

Level Point Vitality Agility Strength Energy Basic Stat Total
5 18 18 15 30 81
Life Mana Life/Level Mana/Level Life/Vitality Mana/Energy
60 60 1 2 1 2

The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast.

Calculation Formula for Dark Wizard

Maximum Damage Power ÷ 4
Minimum Damage Power ÷ 8
Attack Success Rate (Level*5) + (Agility*3) ÷2 + Power ÷ 4
Defensive Power Agility÷ 5 + Shield's Total Defensive Power
Defense Success Rate
You can increase defensive power up to 10% with an armor set)
Agility ÷ 3 + Shield Defense Rate
Magic Power Maximum: Energy ÷ 4 + Magic Damage 150%

Minimum: Energy ÷ 9 + Magic Damage 100%

Additional Magic Power: Maximum Magic Power * Magic Staff's Power Up

Magic Staff's Power Up: (Staff's Minimal Striking Power ÷ 2) + (Staff Level * 2)

Equippable Weapons

  • All 1-Hand Axes, Kris, Short Sword, Crystal Sword, All Staves

Equippable Armor

  • Pad Set, Bone Set, Sphinx Set, Legendary Set, Grand Soul Set, Dark Soul Set
  • Round Shield, Buckler, Horn Shield, Bone Shield, Legendary Shield, Grand Soul Shield

Exclusive items for Dark Wizard/Soul Master

  • Wings of Soul
  • Staff of Kundun

Dark Wizard Skills

Skills and Spells
Eenrgy Ball Fire Ball Power Wave Lightning
Teleport Meteor Sudden Ice Poison
Flame Twister Evil Spirits Hellfire
Aquabeam Cometfall Inferno Teleport Ally
Soul Barrier Ice Storm Decay Nova
 

The elves of Noria are an old and ancient race. They claim that they were the first race on MU before the human and goblin. A Norian elf is said to have unearthly beauty and grace. While they may shy away from hand to hand combat, one cannot say that they are weak. The elves were the ones who had taught man the art of the bow. Nobody can beat an elf in an archery contest. The elves of Noria have also made pacts with other races. They call upon such pacts to aid them in battle.

Level Point Vitality Agility Strength Energy Basic Stat Total
5 20 25 22 10 82
Life Mana Life/Level Mana/Level Life/Vitality Mana/Energy
80 30 1 1.5 1 1.5

Elves are an asset to any party as energy elves or as agility elves. Energy elves have "buffing" spells that can increase defense, offense or heal party members. Her summons can turn the tides of battle. Agility elves are amazing ranged fighters and their quick attacks and high flee rates make them excellent tankers.

Calculation Formula for Elf

Maximum Damage Sword/Blunt Weapons/Spear/Axe Equipped: (Agility + Power) ÷ 4

Bow, Crossbow-Equipped: Agility ÷ 4
Minimum Damage Sword/Blunt Weapons/Spear/Ax Equipped: (Agility + Power) ÷ 8

Bow, Crossbow-Equipped: Agility ÷ 8
Attack Success Rate Same as the knight
Defensive Power Agility ÷ 10 + Shield's Total Defensive Power
Defense Success Rate Agility ÷ 4 + Shield's Defense Rate
Multiple shooting skill Damage Same as the usual damage
Magic Power Healing: Energy ÷ 5 + 5

Advanced Defense: Energy ÷ 8 + 2

Advanced Damage: Energy ÷ 7 + 3

Equippable Weapons

  • Elven Axe, Kris, Short Sword, Rapier, Light Saber, Light Spear, All Bows and Crossbows

Equippable Armor

  • Vine Set, Silk Set, Wind Set, Spirit Set, Guardian Set, Divine Set, Red Spirit Set
  • Round shield, Buckler, Elven Shield, Elemental Shield

Exclusive items for Fairy Elf/Muse Elf

  • Elven Wings
  • Wings of Spirit
  • Arrow Viper Bow

Fairy Elf Skills

Weapon and Orb Skills
Triple Shot Heal Greater Defense
Penetration Ice Arrow Greater Damage

Summons
Summon Goblin Summon Stone Golem Summon Assassin
Summon Bali Summon Soldier Summon Yeti
   
Summon Dark Knight
 

 

Some men have mastered the art of magic at an early age. Others have mastered the way of the sword. A scant few have managed the impossible. They have mastered both sword and sorcery. These savants of might and magic are known as Magic Gladiators. The Magic Gladiators have found the secrets of casting their magic while wearing armor that would encumber any sorcerer. They can also wield blades as good as any knight. Due to their mystical nature they have endless endurance and can run for great distances. Magic Gladiators are also quick learners and advance faster than other classes.

Level Point Vitality Agility Strength Energy Basic Stat Total
7 26 26 26 26 104
Life Mana Life/Level Mana/Level Life/Vitality Mana/Energy
110 60 1 1 2 2

Magic Gladiators can use an array of spells, skills and armors that may be used by the Dark Knights and Dark Wizards. Although his combat skills and spells are not as complete as a pure Dark Knight or Dark Wizard, the combination of these abilities makes him a truly devastating character. Magic Gladiators have the ability to master the skill of Ultimate Attack. They can also use most game items and commands at 2/3rd less the level requirement of other classes enabling them to enter zones earlier than other characters and wear stronger equipment at lower levels. In order to unlock the Magic Gladiator you must have a basic character who has achieved a level of 220.

Equippable Weapons

  • All Axes, All Swords (except Dark Breaker), All Maces (except Elemental Mace), All Spears (except Dragon Spear)

Equippable Armor (without helms)

  • Leather Set, Bronze Set, Brass Set, Scale Set, Plate Set, Dragon Set
  • All Shields (except Elven, Elemental, Legendary and Grand Soul Shield)

Excusive items for Magic Gladiators

  • Wings of Darkness
  • Storm Crow Set, Thunder Set, Hurricane Set
  • Rune Blade, Dark Reign Blade

Magic Gladiators who have reached the requirements can learn the following knight skills

  • Twisting Slash, Impale

Magic Gladiators who have invested in energy may learn the following wizard spells

  • Fireball, Power Wave, Lightning, Meteor, Sudden Ice, Poison, Flame, Twister, Hellfire, Aqua Beam, Cometfall and Inferno

Magic Gladiator Skills

Weapon and Orb Skills
Power Slash Fire Slash
 

 

The Dark Lords of MU have surfaced to help face Kundun. They are bred leaders as they used to command great armies and creatures of power in the golden ages. As the threat of Kundun grows ever nearer some have decided to return and help the citizens survive these troubling times. Others on the other hand have returned to seize the opportunity to gain power from the battles that are about to begin.

Level Point Vitality Agility Strength Energy Basic Stat Total
7 26 20 20 26 104
Life Mana Life/Level Mana/Level Life/Vitality Mana/Energy
110 60 1 1 2 2

The Dark Lord enters combat brandishing his phenomenal charisma in the battlefield. He has the power to summon the spirits of his raven and steed to help him defeat his opponents. Another wielder of great power like the Magic Gladiators of MU, he can wield equipment and enter zones at 2/3rd less the requirement of other classes. He also has learned spells and techniques never before seen by the inhabitants of MU. In order to unlock the Dark lord you must have a basic character that has achieved a level of 250.

Calculation Formula for Dark Lords

Max Damage Strenth ÷ 5 + Energy ÷ 10
Min Damage Strenth ÷ 7 + Energy ÷ 14
Defense Agility ÷ 7
Attack Speed Agility ÷ 10
Defense Success Rate (Level x 5) + [(Agility x 5) ÷ 2]+ Strength ÷ 6 + Leadership ÷ 10
Ability Gauge (AG) (Strenth x 0.2) + (Agility x 0.2) + (Vitality x 0.2) + (Energy x 0.15) + (Leadership x 0.3)

Equippable Weapon Sets

  • Small Axe, Short Sword, Hand Axe, Kris, Mace, Sword of Assassin, Morning Star, Double Axe, Katana, Tomahawk, Gladius, Flail, Falchion, Serpent Sword, Blade, Sword of Archangel

Equippable Armor Sets

  • Leather Set, Bronze Set, Scale Set

Exclusive items for Dark Lord

  • Cape of Lord
  • Dark Lord Pets - Dark Spirit and Dark Horse
  • Battle Scepter, Master Scepter, Great Scepter, Lord Scepter, Great Lord Scepter (pet attack improves when wielding scepters)
  • Light Plate Set, Adamantine Set, Dark Steel Set and Dark Master Set

Dark Lord Skills

Weapon, Pet, and Scroll Skills
Force Wave Earthquake Force Fireburst
 
Increase Critical Damage Electric Spark Summon  
 

Orbs and Skills

Dark Knight

Weapon and Shield

 

Name Defend
Description By positioning himself in a defensive posture, a dark knight can reduce the damage taken from enemy strikes by 50%. It proves very useful when besieged by too many enemies to effectively counter.
Mana 30
Damage 50% Damage Reduction

 

 

Name Falling Slash
Description The falling slash gives twice as much damage than any other regular attack of a Dark Knight because he uses his whole body to increase the strength of the blow.
Mana 10
Damage x2 Damage

 

 

Name Cyclone Slash
Description Many Dark Knights have been able to master this skill. It consists of swinging a sword in a wide arc thereby generating enough centrifugal power to cause more damage and increase attack speed.
Mana 9
Damage x2 Damage

 

Name Lunge
Description Dark Knights who use the Legendary Sword, Gladius and Katana with a lunge skill can execute quick stab attacks on their enemies. Moreover, it penetrates deeply through an opponent's armor into the vital parts of the opponent.
Mana 9
Damage x2 Damage

 

 

Name Uppercut
Description It cleaves into an enemy through an upward slashing motion. While it may look simple and fluid, it takes a lot of dedication to master it.
Mana 10
Damage x2 Damage

 

 

Name Slash
Description It is a dreadful skill that uses both blades of a sword to cut an enemy. It is a skill of high difficulty that only a Giant Sword, Chaos Dragon Axe and Crystal Sword can handle. Monsters who are attacked by this skill are damaged 2 times more than the other attacks.
Mana 10
Damage x2 Damage

 

 

Orb Skills

 

Name Impale
Description This technique allows the knight wielding a spear weapon to impale his opponents for massive damage.
Requirement Level 120
Mana 8
A.G. 0

 

 

Name Twisting Slash
Description A technique that allows the knight to whirl his weapon around him to attack all adjacent targets.
Requirement Level 28
Mana 10
A.G. Cost 10

 

Name Greater Fortitute
Description This technique allows the knight to use his energies to give him more stamina for battle.
Requirement Level 120
Mana 22
A.G. Cost 24

 

 

Name Death Stab
Description A devastating attack similar to the lunge skill but is enhanced by the elemental power of wind.
Requirement Level 160
Mana 15
A.G. Cost 12

 

 

Name Earth Break
Description An area attack that unleashes shockwaves with the elemental power of the earth to damage opponents..
Requirement Level 170
Mana 25
A.G. Cost 20

 

 

Dark Wizard

Skills and Spells

 

Name Energy Ball
Description The first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target
Mana 1
A. G. Cost 0

 

Name Fire Ball
Description Even novice Dark Wizarsd can master this simple technique easily. By shooting a huge tongue of fire, it gives a massive damage to enemies.
Requirement 40 energy
Mana 3
A. G. Cost 0

 

Name Power Wave
Description It shoots a wave of force towards the enemy. Power Wave digs under the ground and moves toward the enemy to deal moderate damage
Requirement 57 energy
Mana 5
A. G. Cost 0

 

Name Lightning
Description Lightning spell that can knock enemies back.
Requirement 72 energy
Mana 15
A. G. Cost 0

 

Name Teleport
Description The Teleport spell allows the caster to relocate himself anywhere within the screen. They use can use the spell to evade attacks or use it to position for a better attack.
Requirement 88 energy
Mana 30
A. G. Cost 0

 

Name Meteor
Description This spell summons a meteorite from the heavens to smite opponents.
Requirement 104 energy
Mana 12
A. G. Cost 0

 

Name Sudden Ice
Description The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.
Requirement 120 energy
Mana 38
A. G. Cost 0

 

Name Poison
Description The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. Poisoned enemies will slowly lose life over time until the poison wears off or is cured.
Requirement 140 energy
Mana 42
A. G. Cost 0

 

Name Flame
Description The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches.
Requirement 160 energy
Mana 50
A. G. Cost 0

 

Name Twister
Description The Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it.
Requirement 180 energy
Mana 60
A. G. Cost 0

 

Name Evil Spirits
Description This spell summons spirits to fight on the side of the Sorcerer. This damages all opponents within the sorcerer's line of sight.
Requirement 220 energy
Mana 90
A. G. Cost 0

 

Name Hellfire
Description Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him.
Requirement 260 energy
Mana 160
A. G. Cost 0

 

Name Aqua Beam
Description This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents.
Requirement 345 energy
Mana 140
A. G. Cost 0

 

Name Cometfall
Description The Cometfall spell conjures a bolt of energy that shoots targets from the sky.
Requirement 436 energy
Mana 150
A. G. Cost 0

 

Name Inferno
Description Inferno spell creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard.
Requirement 578 energy
Mana 200
A. G. Cost 0

 

Name Teleport Ally
Description Teleport Ally enables the wizard to summon a member of his party to his location. It is very useful in situations where party members get caught in tight spots.
Requirement 644 energy
Mana 90
A. G. Cost 45

 

Name Soul Barrier
Description The Soul Barrier spell encases the caster in a sphere of energy which absorbs a certain amount of damage dependent on energy.
Requirement 509 energy
Mana 70
A. G. Cost 22

 

Name Ice Storm
Description The Ice Storm spell conjures massive shards of ice to fall on enemies and slow down any survivors .
Requirement 849 energy
Mana 100
A. G. Cost 5

 

Name Decay
Description Causes falling poison balls which deal a huge amount of damage and can effectively "poison" the enemy to death
Requirement 953 energy
Mana 110
A. G. Cost 7

 

Name Nova
Description Probably the most powerful spell in the game. The Wizard concentrates all his power and generates a huge explosion of arcane energy.
Requirement 1052 energy
Mana 180
A. G. Cost 45

 

 

Fairy Elf

Weapon Skill

Name Triple shot
Description The elf can shoot 3 arrows at the same time to deal triple damage on enemies.
Requirement Weapon Skill
Mana 5
A. G. Cost 0

 

 

Orb Skills

 

Name Heal
Description Elves can channel their energies to heal themselves or partymates.
Requirement 52 energy
Mana 20
A. G. Cost 0

 

Name Greater Defense
Description Elves can enhance the defense of targets. The increase in defense depends on the energy rating of the elf.
Requirement 72 energy
Mana 30
A. G. Cost 0

 

Name Greater Damage
Description Elves can enhance the damage on targets. The increase in damage depends on the energy rating of the elf.
Requirement 72 energy
Mana 40
A. G. Cost 0

 

Name Penetration
Description This orb allows the elf to shoot a powerful arrow that pierces through targets.
Requirement 130 energy
Mana 7
A. G. Cost 9

 

Name Ice Arrow
Description Shoots an icy arrow that may freeze targets for a couple of seconds and deal great damage.
Requirement 646 energy
Mana 10
A. G. Cost 12

 

 

 

Summons

Name Summon Goblin
Description Summons a Goblin to fight for the elf.
Requirement 30 energy
Mana 40
A. G. Cost 0

 

Name Summon Stone Golem
Description Summons a Stone Golem to fight for the elf.
Requirement 60 energy
Mana 70
A. G. Cost 0

 

Name Summon Assassin
Description Summons a Assassin to fight for the elf.
Requirement 90 energy
Mana 110
A. G. Cost 0

 

Name Summon Elite Yeti
Description Summons an Elite Yeti to fight for the elf.
Requirement 210 energy
Mana 160
A. G. Cost 0

 

Name Summon Dark Knight
Description Summons an Dark Knight to fight for the elf.
Requirement 210 energy
Mana 200
A. G. Cost 0

 

Name Summon Bali
Description Summons a Bali to fight for the elf.
Requirement 210 energy
Mana 250
A. G. Cost 0

 

Name Summon Soldier
Description Summons a Soldier to fight for the elf.
Requirement 300 energy
Mana 350
A. G. Cost 0

 

 

 

Magic Gladiator

Weapon

Name Power Slash
Description Magic Gladiators with special weapons can fire bolts of lightning by channeling their energies through these weapons.
Requirement Weapon Skill
Mana 10
A. G. Cost 15

 

 

 

Orb

Name Fire Slash
Description Mastered only by the Magic Gladiator, the slash of the MG is so fast it creates fire in mid-air. The Magic Gladiator deals a great amount of damage and at the same time creates confusion among the enemy which makes them easier prey.
Requirement Orb Skill
Mana 15
A. G. Cost 20

 

 

 

Dark Lord

Innate Skill

Name Force
Description The basic skill of a Dark Lord which unleashes a concentrated force of energy straight at the enemy.
Requirement none
Mana 10
A. G. Cost 0

 

 

 

Weapon Skill

Name Force Wave
Description Similar to the inherent skill of the Dark Lord (Force) but deals more damage and does a penetrating attack
Requirement Weapon Skill
Mana 10
A. G. Cost 0

 

 

 

Pet Skills

Name Earthquake
Description A destructive war stomp which causes tremendous damage and knocks opponents back.
Requirement Dark Horse
Mana 0
A. G. Cost 50

 

 

Scroll Skills

Name Fireburst
Description Bursts out chains of fire which has an area effect. Most popular skill of a Dark Lord.
Requirement 79
Mana 25
A. G. Cost 0

 

Name Increase Critical Damage
Description Enhances Critical Damage of the Dark Lord and his Partymates.
Requirement 102 Energy, 300 Command
Mana 50
A. G. Cost 50

 

Name Electric Spark
Description Unleashes a powerful surge of electricity that takes down any enemies in its path. This is an area effect spell whose power is increased by the power of the Dark Lord's party.
Requirement 126 Energy, 340 Command
Mana 0
A. G. Cost 100

 

Name Summon
Description Summons partymates of the Dark Lord to any location except Event maps ( Devil Square , Blood Castle and Kalima)
Requirement 153 Energy. 400 Command
Mana 70
A. G. Cost 30